DESCRIPTION

Hey all!

In the world of anime, there are a lot of elements that come from real life, that just got a bit of a twist for artistic expression, so to speak. One of them is a sun glare. Usually, on camera, you only get a sun glare when the sun is actually in the frame or you see the lens when you have something really bright off-camera. Truly, I don't know where this one started, but I love it!

To demonstrate it's a bright and sunny day, you often see some rays flowing on the screen over objects, without the actual light source in the shot - ie, Offscreen sun glare!

I've added as much control to this as I felt is good without going overboard, but as usual, with these nodegroups, it's a matter of going into them and adjusting to your heart's content! hehe.

Features and what they do:- Ray thickness - white and color

Works as a mask/threshold. The higher, the more of white or color is shown, the less, the less is shown. It has a pretty non-linear seaming fall-off, so adjust in small increments from the default 50 - like 5 or so at a time up or down.

- Ray texture scale - white and color

This is like how many individual strands do you wanna see. The higher the number, the more per surface area.

- Band offset/Scale - white and color

Radial placement (from the origin) of the white or the color linesIt's labeled as scale and offset, because it really is both. The area gets thicker as the distance from the origin increases.

- Sharpness - white and color

Filter, Filter - Sharpness as applied to white or color

- Scale Color

Operates similar to modulo, but the higher the value, the less color bands, the lower, the more.

- Translate X and Y

0 center, 1 right-top, -1 left-bottom.

- Add factor

How intensely the glare gets added to the image - usually 1 is good enough, but you can up it passed 1 if you feel you want more addition.

- Overlay factor

To really make it stand out and blend, overlay is used to affect the colors behind the glare

- Overlay Blur Size

Overlay usually requires a blur to spread out and create the gradual influence - this is that blur size. If set to 0, you simply have the same pattern added and overlaid.

- Post Blur

Blurs the final glare result (not the overlay blur - just the sharp version).

- Animation speed control

This allows you to slow it down or stop it until the camera actually moves - remember this works with multiply, so if you want to animate it back to 0, I recommend just slowing it to just above 0, so it doesn't pop back to the starting position.

- Glare only Output

Allows for much quicker manipulation and animation, but is also useful for exporting so you can add it to games or other projects as a post-effect.

This is a fantastic addition to the For Anime toolbox and I'm super ecstatic to share it with you guys! :D

To use:

  • Append the node group using File - Append - Downloaded file - Nodetree - For Anime - Offscreen Sun Glare.
  • Find in the compositor under Add - Groups - For Anime - Offscreen Sun Glare.
  • Pop it in at the end of the compositing tree.
  • Note that you may want to first animate it with the image input only - having a whole nodetree to process every time can be very time consuming.

Credit:City and people not included - you can find them under free models here on CGT.Use does not mean automatic endorsement of those items or other products they may have or produce.

#glare #anime #offset #move #center #color #band #sun #offscreen #frame #animated #blur #nodegroup #post #processing #pretty #scale #plugin #addon #script

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

For Anime in Blender - Offscreen Sun Glare 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND
Size: 1.29 MB
Renderer: Eevee | 2.93 | 2.93
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
Unwrapped UVs
Publish date
Model ID
Chat