DESCRIPTION

Hey all!

Anime has these few things that are shaded like a movie and gem stones or precious metals are just two.

In this package, I have 4 different Eevee Gem Shader styles in 2 different flavors:

  • Noise (Red)
  • Voronoi (Green)
  • Glitter (Yellow)
  • Sparks (Blue)

All of the above have a smooth and a toon version. Both share the same specularity, but like all my node groups, you can always go in and make it softer if that is what your project requires.

Included:

  • Pendent Model (excluding metal shader - linked below)
  • All 8 pendent materials (smooth and toon)
  • Animated demo scene

I designed them to be alive when moving and when the camera is moving, just like those hologram stickers and pendants - no move is made without some kind of motion. I did dampen it a lot with object coordinates, and because of that, I added additional textural controls for you guys: location, rotation and scale in case you need a little extra!

AND!
Because I know red green, yellow and blue are not the only colors in existence, I also added the HSV node to enable you to adjust the colors to get different combinations. Of course, again, the nodegroup is open to customization on the inside.

Note: Everything is minimized, except where color is concerned, so it will help you locate yourself rather quickly. Frames are also labeled to help you understand what each section does.

Controls:

  • Hue
    Set at it's default, 0.5 is the colors I set inside the nodegroup. Take it slow as you page through then feel free to dive into the group and customize.
  • Saturation
    Follows blender's saturation model.
  • Value
    Adjusts the value component
  • Roughness
    This allows you some control from the outside, as to the size of the main specularity. The other specular spots are a reflection texture nodegroup inside - also setup for easy customization.
  • Location (XYZ)
  • Rotation (XYZ)
  • Scale (XYZ)

Major tip!If you want to add these to a brooch or pendent like I did on the heart, make sure that your object's Z-axis is facing away from the object's front surface. This will allow the default mapping to stick the way it's designed to and you won't have to mess with the other controls in most cases (the hearts needed no adjustment, for example) - not even on a suzanne head.

Now get out there and making something memorable!! :D

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For Anime in Blender - Gems Shaders 3D model

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Size: 3.1 MB
Renderer: Eevee | 2.93 | 2.93
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