Documentation: https://docs.google.com/document/d/1l3FXg44E4dFEVYBJvl_CskoRm_FGlnpv/edit?usp=sharing&ouid=110559174275066122197&rtpof=true&sd=true
Spline+ is a high quality blueprint system that takes in Meshes, Blueprints and Materials and spawns or stretches them along a spline you can easily control.Spline+ Is built for Unreal Engine 4 and 5, this product includes a .zip file with the Spline+ Unreal project file inside.
This pack comes with an example map and basic meshes to demonstrate Spline Plus' features.
The intentions of this pack is to be able to quickly add detail to your scenes or games. It comes with the functionality to populate one spline with many meshes/actos as to not having to place them by hand.
Spline+ is a highly customizable tool that allows for easy additions for new features to match your use case.
Spline+ Features include:Quickly and easily change the spline mesh's materialsChange the mobility options (Static, Stationary, Movable)Change collision settings from No collision, Query only, Physics only or BothUse either curvy spline math or linear spline mathChange the Random Seed to randomize some factors of the spline
Spline Generation:Use either Repeating meshes, Repeating Equally Stretched meshes and Periodic placement of meshes:Repeating: Meshes are connected and bend, only stretches the last mesh to the end of the spline.Repeating Equally Stretched: Stretches all meshes in the spline equally to reach the end of the spline.Periodic: Will spawn meshes periodically along the spline.Use either Static Meshes or Hierarchical Static Meshes on the Periodic generation typeAbility to add Start and End meshes on the start and end of the spline
Extra options:Ability to spawn Meshes or ActorsAbility to change the mesh's forward axisSpawn multiple different meshes/actors in the same splineSpawn multiple meshes sequentiallyYou can set a gap distance between meshes/actors between their pivot points, or between their bounding boxesTwist amount determines how many times the actor will twist along the splineForce Z Vertical tickboxFlip mesh tickbox for the start and end meshesAbility to spawn the first, middle and last meshes/actorsAbility to add more meshes along the length of the spline, squishing them so they don't exceed the lengthAdd offsets for transform and rotation, randomised offsets for transform and rotation, or both