QM_AngularScale is a Scripted SimpleMod Plug-in
MAXSript Reference: A SimpleMod plug-in is a deformation-type modifier that moves vertices around but does not change topology (adding or deleting vertices, faces, surfaces, lines, etc.) Examples of similar 3ds Max modifiers are Bend, Stretch, and taper.
This script contains three operators. including the following:
Angular scale: Using this operator, you can scale objects in a circular way. It is very suitable for creating and editing round objects that have 360 degree symmetry. Or anything else you want to enlarge or reduce in an angular way.
Angular to Linear: This operator unwraps the object from angular to linear. This helps you to perform actions on the circular object that could only be performed on the linear object. For example, bending the object or scale in the direction perpendicular to the line or...
Linear to Angular: This operator converts the object from linear to circular. The desired parameter is the length that should be spread over 360 degrees. For example, the number 100 means that each 100 units corresponds to 360 degrees.
A parameter is defined as the slice angle, which is used to determine the angle range for the scale. In fact, it determines how to interpret 360 degrees. For example, the user may want to consider 360 degrees from -180 degrees to 180 degrees and apply the scale from the center of 0 degrees. Or he may want to scale from 0 degrees to 360 degrees to the center of 0 degrees. And because the angle is a loop variable, it should be cut from a specific phase. This parameter specifies the upper limit of the range. The lower limit of the interval is obtained by subtracting 360 degrees from it. For example, if you enter the number 180 (upper limit), the lower limit of the range is -180.
How to use?: To use it, just put the script in the Max Startup folder so that Max recognizes it at the next start. In this case, a new modifier which is named __QM__AngularScale will appear in the list of modifiers. Then it is possible to select and apply it to the object.
Startup directory:
Note:
In 3DsMax 2015 sometimes when any scripted modifier (even the examples provided by the MaxScript reference) is added to the object, 3DsMax crashes. Unfortunately, this cannot be fixed by us.
All parameters are animatable.
The file is in .mse format and encrypted.
If you find any problem, please let us know.
Thank you for choosing this script.