What is NAG ALL software?
How does NAG ALL software work?
1. Run NAG ALL
After purchasing and downloading NAG ALL software, run it in your machine and activate it contacting sales@nag-all.com. Your license code is lifetime active for one machine.
2. Set the 3d library path
Define the path of your 3D library folder and make sure that this folder is composed of compressed (zipped) files or uncompressed (pre-extracted) files beside their related preview images. Both files and preview images should have the same name.
3. Check workflow customization options
Customize the default way that NAG ALL follows to operate on your 3D library. You can customize the folders creation options and the maps collection options (check next section).
4. Enjoy juice time!
Press “Start” and leave it to NAG ALL! Enjoy your juice time!Your 3D library files is finished in the form of 3ds Max file beside its renamed related preview image.
What are NAG ALL features?
1. Operating both compressed & uncompressed files
NAG ALL operates compressed (zipped) files such as RAR, 7Z & ZIP or uncompressed (pre-extracted) files smoothly.
2. Files renaming features
3. Folders creation options
By default, NAG ALL creates four main folders to provide the user with clean structure with 0% data loss. The user is able to create or not to create any of those folders. The four folders’ functions are clarified as follows:A. The “Sources” folder contains a copied version of all the original library data. NAG ALL classifies this data and sorts it into two sub-folders named “Healthy” and “Damaged”.
4. Maps collection options
The user is able to choose from three maps collection options to control NAG ALL’s default settings to fit his personal workflow. The three options are clarified as follows:
A. Default Option
In this case, NAG ALL clusters the maps in sub-folders under the “Textures” folder. This option is suitable for 3D libraries containing maps with duplicated names, such as 3dsky, cgtrader, 3ddd.ru, ..., etc.
B. Option One
In this case, NAG ALL doesn’t cluster the maps in sub-folders under the “Textures” folder. This option is suitable for 3D libraries that contain maps with unique names, such as Design Connected, CGAxis, ..., etc.
C. Option Two
In this case, there is no “Textures” folder created. NAG ALL clusters the maps and 3ds Max files of each 3D model in a renamed folder. This option is suitable for 3D libraries containing maps with duplicated names, such as 3dsky, cgtrader, 3ddd.ru, ..., etc.
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