The plain models ( which is textured) is placed in the fbx-models folder, including a lowpoly version.
The content within the asset.zip is meant for godot devs who can use a ready made (interactive and animated) egg in their scenes.
Copy the contents into your godot project, specifically within the folder 'assets' just to avoid incorrect path errors in the scripts. functions that can be called when interacting with the object.
The whole egg |
crack() - that breaks the egg in half. There's an option whether you want to spawn a boiled egg or not.
the boiled egg |
slice() - slices the object in half , each interactive on it's own.
eat() - an extra function which you can choose to add your own code to it, like replenish player's health etc.