Camera Geometric Culling for Blender

Camera Geometric Culling for Blender 3D model

Description

Camera Geometric Culling for Blender 3.6.x and 4.x

Content:

An exemple Blender scene with a geometry node group to delete points outside the camera field of view.

This geometric computation method is much faster than raycast. It helps greatly to manage haeavy scenes with intsances or particules.

Optimization:

  • It's possible to set a minimal and maximal distance from camera, useful to optimse scenes further. -Points behind camera are always deleted now.

*Limitation: *-It won't delete points occluded by objects within the field of view. (typical case where raycast is usefull)

How to use it:

The node need to be driven by the actual camera focal length and image ratio (is width divided by height, this can be calculated with drivers either).

The scale factor is usefull to adjust the culling effect outside the camera's edges to avoid instances popping on screen edge during animations.

Note:

The math and geometry node setup comes from Claudio Piciarelli's youtube tutorial: https://www.youtube.com/watch?v=dxIni7l1ZVs

Special thanks to him.

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Camera Geometric Culling for Blender
$3.00
 
Editorial No Ai License 
Camera Geometric Culling for Blender
$3.00
 
Editorial No Ai License 
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3D Modeling
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3D Model formats

Format limitations
Native
  • Blender 3.6.4 (.blend)1.06 MBVersion: 3.6.4Renderer: Cycles
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    3D Model details

    • Publish date2024-11-23
    • Model ID#5651373
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry -
    • Polygons 0
    • Vertices 0
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Unknown
    • Plugins used
    • Ready for 3D Printing
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