49 realistic, procedurally grown highpoly snowflakes – based on the paper:A local cellular model for snow crystal growth by Clifford A. Reiter
https://www.patarnott.com/pdf/SnowCrystalGrowth.pdf
The crystals grown with Reiter's method were converted to VDBs and then meshed.
Resulting in organic, detailed models, but also a high polycount.
The models have a polygon count between 334K and 2 Million each.
Exported as FBX
No textures or materials included.No UVs
All snowflakes were generated with a randomized Border Group value of 0.009, creating irregularities / asymmetries.