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Grand Canyon Area USA

Grand Canyon Area USA 3D model

Description
  • high detailed / high-polygon 3D model of the Grand Canyon Area in the USA with texture | based on real data
  • good for animations and CG renders but not for game or any real time environment use due to the high geometry details
  • this model covers an appr. 200km x 200km | 124mi x 124mi || 40000 square kilometres / 15444 square miles area of the Grand Canyon Area
  • geometry and imagery based on real data
  • geometry is quads only / no tris, no n-gons
  • this is a heavy scene, a strong computer recommended to use all tiles at the same time (min. recommended specs for all tiles opened in the viewport : 16GB RAM / Nvidia 10 series GPU or any Quadro / AMD equivalent, CPU is not really a factor in the viewport but it should be a reliable multi tasking ready CPU such as an entry level Quad Core)
  • keeping one tile open at the same time the min.requirements are radically lower (4GB RAM / Nvidia 7 series GPU)
  • the model is setup by 9 geometry tiles so that it can be turned off/on to lighten your scene if needed
  • the polygon count of 1 tile is 9000000 (9 million)
  • the points/verts/vertex count of 1 tile is 9006001 (9 million)
  • this model has 9 texture tiles / each texture tile is 9472x9472 | 89.7 Megapixel - extreme high details
  • total size of the textures is 28416x28416 which is 807 Megapixel - extreme high details
  • 9 tile meshes in one C4D file (the whole model)
  • FBX, Maya (.mb) formats are separated due to the the massive size | 1 file has 1 tile (also separated .c4d file included)
  • separated tiles can be “copy+paste” to a new project (tile coordinates are set and tiles are prepared for the easiest use) and they’ll fit together
  • textures files need to be downloaded separately due to its large size (of course 3D models and the textures come with this purchase - only the tex folder is separately zipped from geometry files)
  • relink textures is easy as all named properly, for example : Tile1 texture goes to Tile1 mesh etc. but if your app rename them you can just count the tiles from the upper-left corner (tile1) to the lower-right (tile9) | the middle tile is Tile5
  • this 3D model is/can be licensed (commercial use is fine) under Creative Commons Attribution-ShareALike 2.0 (CC-BY-SA) license
  • satellite imagery are from OpenStreetMap / www.openstreetmap.org

Attribution : © OpenStreetMap contributors / http://www.openstreetmap.org/copyright

POINTS/VERTS : 81000000POLYGONS : 81054009

  • .c4d - native format (the whole model with 9 tiles)

All of these file types have 9 files for the 9 tiles :

  • .c4d - native format
  • .fbx - v7.1
  • .fbx - v7.1_v2
  • .mb
Item rating
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Grand Canyon Area USA
$49.00
 
Custom License 
Grand Canyon Area USA
$49.00
 
Custom License 
Response 77% in 2.3h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
Post Production

3D Model formats

Format limitations
  • Cinema 4D (.c4d) (10 files)2.64 GBVersion: R18Version: R18Version: R18Version: R18Version: R18Version: R18Version: R18Version: R18Version: R18Version: R18
  • Autodesk FBX (.fbx) (18 files)8.28 GB
  • Autodesk Maya (.ma, .mb) (9 files)2.97 GB
  • Textures 1.57 GB

3D Model details

  • Publish date2017-10-02
  • Model ID#784385
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 81,054,009
  • Vertices 81,000,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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