-Game ready glass smoking pipe made using high to low poly baking. Ambient occlusion texture is found in the PBR folder. Model is made up of 4,816 tris or 2,410 quads depending on which mesh file used. I have mesh files for both triangulated and quads.
-The model comes with 6 different texture variants, Clear Glass, Purple Glass, Jade Stone, Saphire Stone, White Ceramic, and Pink Ceramic . All Texture variants apply to the same mesh.
-The height details are already baked into the normal map, to achieve the look seen in the renders just use the normal. Only use the height map if you desire an increased bump. The ambient occlusion map is located in the PBR folders.
-PBR Textures Include: Base Color, Height, Metallic, Ambient Occlusion, Normal, Roughness, Opacity
-Unity 5 Textures Include: Albedo/Transparency, Metallic/Smoothness, Normal
-Unreal 4 Textures Include: Base Color, Normal, Occlusion/Roughness/Metallic
------------Dimensions--------------------
Pipe Length: 11.6cmPipe Width: 4.3cm
Pipe Height: 3.3 cmTexture Dimensions: 2048 x 2048
-------------Files Included-------------------
FBX File - 2 variants (Triangulated and quad)
OBJ File
PBR Textures - 6 Variants
Unity 5 Textures - 6 Variants
Unreal 4 Textures - 6 Variants