Realistic Skull.
Subdivision level 1 and Subdivision level 2 versions provided.
Skull files are good for games, medical use, film and commercial.
4K texture maps include Ambient Occlusion, Diffuse, Normal, Baked Diffuse and Displacement maps.
Topology of Skull good for animation use as well with top head and jaw as separated pieces.
File types include .ma & .mb as well as .obj & .fbx to be open by any 3D software package.
Maya materials applied with textures and good naming conventions.
Both subdivisions of the skull separated by groups and layers .
Also works well in game engine with no good poly count for the subdivision level 1 version with correct facing normals.
Model centered at orgin.
Clean uv's
Skull Subdivision level 1 Polycount - 8,124 Tris Skull Subdivision level 2 Polycount - 32,504 Tris
Rendered using Marmoset Toolbag.