3D models of the right shoulder bones and ligaments. The original base CT scan data of the bones was from a young (20-30s) female and the ligaments were sculpted from observing a dissection. Ligaments include: Acromioclavicular, Coracoacromial, Coracohumeral, Superior Glenohumeral, middle glenohumeral, inferior glenohumeral, the fasciculus obliquus, Trapezoid, Conoid, and superior transverse ligament. I have also include the cartilage for the humeral head and glenoid foss and the labrum. I've combined the Glenohumeral, coracohumeral, coracoglenoid and fasciculus obliquus together for realism.
Sculpted using a CT scan of the hum erus, scapula and clavicle as a base following by mesh clean up and detailing added using the real physical bones themselves. The detailing was added in Zbrush. UVs made in Blender. Base color, normal, displacement and specular maps baked in Zbrush from polypainted high-resolution sculpt.
|| Polygon Count ||
Low-resolution meshs : 45,611 polys
|| Textures||
All textures are 8K Displacement files are .bmp Colour, specular and normal maps and .jpg
|| Other relevant notes ||
The Blender scene file included has been optimized for rendering with Cycles.
Includes: Render-ready Blender and Cinema 4D scenes with HDRI set up. Zbrush file has the original sculpt with 4-6 subdivisions and bake textures.
|| Model formats ||
*.fbx (Multi Format) *.obj (Multi Format) *ztl (Multi Format) *.blend (Blender 4.01) *.c4d (Cinema 4D 22024.02)
Renders were created in Blender using Cycles (environment is included in the blender file)
If you need any other formats we are more than happy to make them for you.
We really appreciate you choosing our 3D models and good luck with your projects.
Yours sincerely, the Medical Art Team