Human Spine

Human Spine Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Life-sized, anatomically correct human spine of a typical, healthy, adult specimen. Includes all 24 vertebrae. Each vertebra is labeled with the approprIate anatomical name (C7, T12, L5...) according to vertebra type and order.

Topology has been cleaned and optimized to reduce file size and poly count. The base mesh is visible in wireframe preview images; textured preview images show the model with two levels of subdivision applied. Full spine (without subdivision) contains 34,325 vertices and 34,324 polygons.

Each vertebra is UV unwrapped with non-overlapping islands and has an individual color map. All 24 color maps are labeled according to the object they belong to. All vertebrae use the same normal map. Examples of several color maps can be seen in the preview images.

The full model is 55 cm tall, with each vertebra varying in size between 1 and 7 cm tall.

Item rating
0 0
Human Spine
$5.00
 
Royalty Free License 
Human Spine
$5.00
 
Royalty Free License 
Response 86% in 9.4h
3D Modeling
Low-poly Modeling
Animating
View all Designers Models

3D Model formats

Format limitations
Native
  • Blender 2.8 (.blend)5.79 MBVersion: 2.8Renderer: Eevee
Exchange
  • Autodesk FBX (.fbx)1.92 MB
  • Collada (.dae)5.88 MB
  • Alembic (.abc)1.88 MB
  • glTF (.gltf, .glb)3.98 MB
  • Stereolithography (.stl)3.27 MB
  • OBJ (.obj, .mtl)4.96 MB
  • Textures 12.2 MB

3D Model details

  • Publish date2021-09-09
  • Model ID#3061997
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 34,324
  • Vertices 34,325
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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