Anatomical skull model sculpted in ZBrush, optimized in Maya and textured in Substance Painter. Model is both in OBJ and FBX extensions.The model is a highly detailed skull divided in two pieces, skull and jaw. These pieces have their own individual UV´s each one set in diferent UDIM, they aren´t overlaped in any way.It´s recomended to add the normal texture to the model to archieve all the details shown in the preview images. The base mesh as well as the highest resolution model are included.