Overview
The model is entirely sculpted in Zbrush- no 3d scans used. All the attention was paid to make it look photorealistic in rendering (pre-render). The interior structures are not meant to be educational aid- they are executed carefully enough to provide naturally looking scattering of light through them while watching from the outside.
The package contains:
-Set of textures (resolution 8K, png.)
diffuse maps
specular maps
roughness maps
normal maps (in subfolders to use accordingly with the low and mid poly models)
density_inverted maps (to use with sub surface scattering)
ao maps- ambient occlusion
curvature maps
-mid_poly subfolder with obj. and fbx. files (uvs included)
skull- 913.592 polys
jaw- 307.472 polys
teeth- 397.606 polys
-low_poly subfolder with obj. and fbx. files (uvs included)
skull- 228.398 polys
jaw- 76.868 polys
teeth- 99.410 polys
-skull_high.ztl -Zbrush 2022 file which is an actual high poly sculpture with total 25.897 mil poligons.
skull - 14.617 mil polys (5 subdivision levels)
jaw - 4.919 mil polys (4 subdivision levels)
teeth (30) - 6.361 mil polys (4 subdivision levels)
Make sure to include my name (Grzegorz Korniluk) in the credits. In case of any problems with the model please contact me.