Life-sized, anatomically correct human bones of a typical, healthy, adult male specimen. Includes all bones EXCEPT for internal skull bones, such as those of the inner ear and hyoid. Each bone is labeled with the appropriate anatomical name and grouped by body part (spine, legs, hands, etc).
Topology has been cleaned and optimized to reduce file size and poly count. Certain bones, such as those in the head, hands, and feet, contain more polygons to allow for more detail. These bones do not require subdivision unless seen at extremely close range. The base mesh is visible in wireframe preview images; textured preview images show the model with two levels of subdivision applied. Full model (without subdivision) contains 110,918 vertices and 110,656 polygons.
Each bone is UV unwrapped with non-overlapping islands. All bones use the same texture (color and normal maps). Bone texture is shown in all preview images, and can best be seen in the image labeled 'bone texture'.