DESCRIPTION

3D Surgical Instruments Asset Pack (6 Models) + Low-Poly (Game-Ready) Versions.

Technical Details:

  • There are 2 separate model folders containing low-poly and high-poly models for each asset in 3 file formats.
  • The topology is mostly quad based, triangles are used very little and there are no n-gons.
  • I have performed basic re-topology in order to make the models easy to modify.
  • The included textures in the archive has 3 PBR (Color, Metallic, and Roughness) maps.
  • You can assign the included textures to all of the assets in order to generate a basic metal material.
  • UV maps don’t overlap as I unwrapped 3 of them manually and unwrapped the other 3 using the blender’s (Smart UV Project) automated tool.
  • There is a bit of stretching in the UV’s which helps the metal texture look more realistic, but the UV’s are decent and good for texture painting since they don’t overlap.
  • The low-poly assets poly-count is 58 polys at the lowest and 362 polys at the highest.
  • All the assets are created in blender and the native file format is (Blend).

Low-Poly (Assets) Poly-Count

  1. Model 1 (Scalpel) = 58 Polygons – 58 Vertices
  2. Model 2 (Mayo Hegar) = 362 Polygons – 348 Vertices
  3. Model 3 (Tweezer) = 168 Polygons – 86 Vertices
  4. Model 4 (Scalpel(2)) = 191 Polygons – 207 Vertices
  5. Model 5 (Scalpel(3)) = 379 Polygons – 382 Vertices
  6. Model 6 (Scissor) = 220 Polygons – 216 Vertices

High-Poly (Assets) Poly-Count

  1. Model 1 (Scalpel) = 946 Polygons – 948 Vertices
  2. Model 2 (Mayo Hegar) = 14,228 Polygons – 14,226 Vertices
  3. Model 3 (Tweezer) = 179,072 Polygons – 179,074 Vertices
  4. Model 4 (Scalpel(2)) = 24,456 Polygons – 24,591 Vertices
  5. Model 5 (Scalpel(3)) = 7,861 Polygons – 7,864 Vertices
  6. Model 6 (Scissor) = 16,448 Polygons – 16,448 Vertices

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Game-Ready-Surgical-Instruments surgical instruments game rea... Low-poly 3D model

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Native file format
BLEND2 files
Size: 31.1 MB
Cycles
Cycles
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OBJ
OBJ | 2 files<br />File Size: 31.1 MB
FBX
Autodesk FBX | 2 files<br />File Size: 31.1 MB
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FBX
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Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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58 polygons
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/ 58 vertices
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Unwrapped UVs
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