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There are 2 separate model folders containing low-poly and high-poly models for each asset in 3 file formats.
The topology is mostly quad based, triangles are used very little and there are no n-gons.
I have performed basic re-topology in order to make the models easy to modify.
The included textures in the archive has 3 PBR (Color, Metallic, and Roughness) maps.
You can assign the included textures to all of the assets in order to generate a basic metal material.
UV maps don’t overlap as I unwrapped 3 of them manually and unwrapped the other 3 using the blender’s (Smart UV Project) automated tool.
There is a bit of stretching in the UV’s which helps the metal texture look more realistic, but the UV’s are decent and good for texture painting since they don’t overlap.
The low-poly assets poly-count is 58 polys at the lowest and 362 polys at the highest.
All the assets are created in blender and the native file format is (Blend).
Low-Poly (Assets) Poly-Count
Model 1 (Scalpel) = 58 Polygons – 58 Vertices
Model 2 (Mayo Hegar) = 362 Polygons – 348 Vertices
Model 3 (Tweezer) = 168 Polygons – 86 Vertices
Model 4 (Scalpel(2)) = 191 Polygons – 207 Vertices
Model 5 (Scalpel(3)) = 379 Polygons – 382 Vertices
Model 6 (Scissor) = 220 Polygons – 216 Vertices
High-Poly (Assets) Poly-Count
Model 1 (Scalpel) = 946 Polygons – 948 Vertices
Model 2 (Mayo Hegar) = 14,228 Polygons – 14,226 Vertices
Model 3 (Tweezer) = 179,072 Polygons – 179,074 Vertices
Model 4 (Scalpel(2)) = 24,456 Polygons – 24,591 Vertices
Model 5 (Scalpel(3)) = 7,861 Polygons – 7,864 Vertices
Model 6 (Scissor) = 16,448 Polygons – 16,448 Vertices