Overview
The product consists of one male and one female skull. Sculpted in Zbrush and purposed to be game-ready models. Both models share same textures and uvs but their meshes contain slightly different number of polygons.The models have smoothing groups.The teeth can be removed freely in any number as they are separate from the skulls and the jaws.The teeth geometry does not contain its roots- it is limited to its visible parts only.
The package contains:
-Set of textures (resolution 8K, png. for skulls these are: 8192 x 8192 and for jaws: 8192 x 4096)
base color maps (+ additional base color maps with ambient occlusion detalis added)
metalness maps (+ additional metalness maps with more contrast)
roughness maps (+ additional roughness maps with more contrast)
normal maps (+ additional normal maps with inverted green channel to use when standard map looks wrong and maps with details enhanced- numbers 125 and 150 mean a percentage of enhancement)
density inverted maps (to use with sub surface scattering)
ao maps- ambient occlusion (can be used to enhance base color maps)
curvature maps (can be used to enhance base color maps)
-Low poly models (obj. and fbx. uvs included, low polys made manually, no n-gons, smoothing groups)
female skull (7,920 triangles) with 16 seperate teeth (each can be removed)
female jaw (3,322 trangles) with 14 separate teeth (each can be removed)
male skull (7,980 triangles) with 16 seperate teeth (each can be removed)
male jaw (3,328 triangles) with 14 separate teeth (each can be removed)
Make sure to include my name (Grzegorz Korniluk) in the credits. In case of any problems with the model please contact me.