Detail of a artery blockage (animated). Modelled in Blender, rendered in Cycles.
Textures are PBR using the Metallic workflow. All textures included are sized in powers of 2 (better optimization for game engines, eg. Unity or Unreal). Textures supplied are: base color, roughness, metallic and normal. All textures are 1k in resolution. 5 second animation.
Formats available: .blend format: original format. Just hit render and get the same results as the preview images. Uses Cycles Render Engine (2.79+).
.fbx format: Textures have to be added manually.
.stl format: Textures have to be added manually.
.3ds format: Textures have to be added manually.
.obj format: Textures have to be added manually.
.dae format: Textures have to be added manually.