omimaro52
Good job
Artificial Skull
Model for Subdivision. Originally created with 3ds Max 2014, Vray version 3.00.03 Model is ready to Render (Max and Blender files include materials, lights, camera) Scene objects are organized by layers / groups Model is scaled to real-world size. Units used: centimeter
GEOMETRY Subdivision Level 0 Polys 72 594 Verts 76 260
FILES
Max 2014 version + textures
Blender 2.91 version + textures
FBX base mesh (not smoothed)
OBJ base mesh (not smoothed)