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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
OBRIRA RN100
- [ USAGE ]
A low-poly triangulated 3d model that can used for games,VR,AR
i also have a super realistic,high res, high poly of it on my store
- [CONTENT]
a packed .blend file including 4k hdri,camera,textures and settings....just extract then open then hit render and you'll get the first render photo
.fbx, .obj, .stl, .collada formates
General PBR metalrough including [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion]
Unity 5 stabdard metallic including [AlbedoTransparency, Normal, MetallicSmoothness, Emission]
unreal engine 4 (packed) including [BaseColor, OcclusionRoughnessMetallic, normal, Emissive]
you can ask for an other texture maps or formates or resolution (1-8k)
every single mesh/texture formate is in separate RAR for easy usage and appropriately named
- [GEOMETRY]
No subdivision
tris: 8588
Vertices: 4480
- [TEXTURES ]
the texture are in 1k and you can ask for other resolution [1-8k].
all textures are in .png formate and you can ask for other formate.
you can ask for any other maps.
- [ GENERAL ]
Clean and optimized topology is used for maximum polygon efficiency,only tris , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
All the uvs are mirrored (ovelapping)
Model is built to real-world scale
Model Dimensions: .018m x 018m x .05m
This model contains 6 objects with one UV-map, collected in one group
All objects and textures are named appropriately
No third-party renderer or plug-ins
Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
Model unwrapped manually to make most efficient use of the UV space
Object pivot points at 0,0,0
No cleaning up necessary, just drop your models into the scene and start rendering.
- If you have any questions or any change , please feel free to contact me