Creature: The creature has animation. I created a blueprint where, when there is proximity, the creature starts an animation and repeats it three times. After moving away, it stops. The creature's material is also animated, it flashes emissive colors.Animated Water: I programmed the water material to animate it.Blue Smoke: Blue smoke made with Niagara System to complement the Cryogenic Chamber.Everything with UVs and lightmap ready.Textures in 2k resolutionSimple README included with tutorial on how to use in Unreal EngineTriangles Count: 10.944 triangles for all Along with the file, I am sending a video with an overview of the asset in action.It is necessary to enable the 3D Text and GPU Lightmass plugins.
In case of any questions, refer to the READ ME folder. It contains a step-by-step guide for using the asset and smoke.Note: Files are compressed, you will need WinRAR or another similar program to unzip them Made in Unreal version 5.5