Beakers for the chemist/science lab or witches potions, could also be used as vases or decor.
Clean topology, quads and tris.
Single shell as well as inner wall modeled in for each style.
The double is nice for utilizing tranparency while the single shell may be better suited for opaque textures and saves a bit of space depending on your scene budget.
Scale and warp as needed and apply your different textures or shaders to quickly multiply variety!
UVd but NOT textured
Each beaker occupies its own uv space, single beakers have 2 sets of UVs (in the FBX format) 1 which overlaps the double beaker UVs to streamline texturing (at the expense of wasted map space), the other UVs are stetched to better fill the map. See example in Cone UVs preview where the single overlapping is highlighted in orange.
OBJ format UVs exported with single beakers filling their map space*
FBX All transformations zeroed out then translated for staging- will all meet at World Origin if cleared translation. OBJ format zeroed out.
Objects named and grouped appropriately to decipher between shapes and variations.
I have spent years modeling and rigging in Maya, collaborating on many projects and recently switched to Blender. Lots to learn and open to constructive criticism, willing to work with you to fix any problems as I aim to be proficient in this amazing program- please contact me with any issues or requests before leaving low ratings or negative reviews :)