Wooden carved statue of a sage. Made by scanning a real object.
The real object is located in a city park in one of the provincial cities of eastern Ukraine. The statue was carved from a deletion and installed at the time of the creation of the park. Added a real image of statues to the screenshots. So she looked during the scan. If you are interested in such scans, please report this and I will scan all available statues in the park.The composition includes an original scan of the model with textures. There is also a low-poly model with a LOD group and texurs. Also included is a set of textures prepared for use in PBR rendering and unity (all type rendering), Unreal Engine 4, all textures have a resolution of 4096x4096. Textures for game engines are packaged according to their requirements.
Below is a description of texture packaging for Unity and Unreal Engine 4:
Unity HD render pipeline:Albedo - Base color, Alpha channel: OpacityMask - R channel: Metallic, G channel: Ambient occlusion, Alpha channel: GlossinessNormal – Normal mapEmissive – Emissive
Unity universal render pipeline:Albedo - Base color, Alpha channel: OpacityMetallic Smoothness – R channel: Metallic, Alpha channel: GlossinessSpecular Smoothness - R channel: Specular, Alpha channel: GlossinessNormal – Normal mapEmissive – EmissiveAmbient occlusion - Ambient occlusion (black and white)
Unreal Engine 4:Base color – RGB channel: Base color, Alpha channel: OpacityOcclusionRoughnessMetallic: R channel: Mixed AO, G channel: Roughness, B channel: MetallicNormal – Normal mapEmissive – Emissive