
BsTen
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This model was created as a personal project to further develop my photogrammetry workflow. Photos where pre-processed in Lightroom for delighting before being processed in Reality Capture to generate the scan. Blender was used for retopology, LoD creation, lighting and rendering. Texturing was done using Adobe Substance designer/Painter with Davinci resolve and Photoshop for post-production.
Included Meshes:
Included Mesh formats:
Included Textures Both in 4K and 2K variates (PBR Metallic roughness):
Texel Density:
Any issues or questions please get in touch and I'll try to help as best as I can. Feedback is always greatly appreciated!