Gray asphalt, clean without cracks or defects. Two variations: dry and wet with puddles. Puddles are done procedurally through the Noise map (do not have bitmap textures)
Detail is suitable for far and close shots.
The actual size is 3x3 meters.
Highly detailed seamless textures up to 8192x8192px:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (EXR 32-bit)
The .max file contains a customized Vray (Corona) PBR material with Displacement (0.7 cm), you can disable it for distant frames.
The puddle density is adjusted in the wet_mask_noise procedural map, the overall Wetness is adjusted through the spec_map intensity.
System units: centimeters
*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via the File/Import menu