BsTen
good
Old gray asphalt with cracks. Two materials - wet and dry. The density of the puddles is adjusted in the wet_mask_noise procedural map, the total wetness is adjusted through the spec_map intensity.
The actual size is 3x3 meters.
Highly detailed seamless textures:
JPEG Diffuse, Specular, Normal, AO, Displacement (EXR 32-bit): 4096x4096px
The .max file contains a customized Vray (Corona) PBR material with Displacement(3cm), you can disable it for distant shots.
system units: centimeters