Tiled masonry materials with procedural snow cover and wet puddles
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Stone masonry of various shapes, colors and sizes.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. 5.3 used nanite adaptive tesselation
Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general moisture.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the Details tab of each Material Instance.
An excellent filling for a classic exterior with stone walls, a plinth or a fence. For example, the walls of a castle or fortress.
Features:
*5 unique PBR materials
*4k-8k seamless textures on Diffuse Color
*Tesselation ready in all materials.
*High-quality displacements textures
*All materials are tiled
*Real-world based
*Procedural generation of masks for snow and puddles based on world position
Texture maps:
Base Color
Normal
Roughness
Displacement
Ambient Occlusion
Snow Color and Normals
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 27
Texture Resolutions: 8192x4096px (4096x2048 for height), 4096x4096px(2048x2048 for height) and 4096x2048px, 1024x1024px for snow.
Supported Development Platforms: Windows