Scanned piles of ruins from walls and asphalt, soil and stones.
Objects have a normal map based on real data (photogrammetry method), which gives the surfaces a realistic volume and texture. Fragments of an asphalt road, ruins of concrete and brick walls, heaps of rubble. Humus, clay and cobblestones.
Each material has flexible parameters for setting: brightness and gamma for color, intensity and sharpness of the border for snow, intensity and roughness for wetness.
Options can be configured on the Details tab of each material instance.
Great content for an industrial or apocalyptic scene. And also for destroyed locations. Heaps of earth at a construction site, humus in a garden, a rocky bank by the river will come in handy.
Note. Dynamic tessellation and displacement technologies are no longer available in UE5. The snow cover of the snow will be flat.
Features:
*11 unique pile objects
*Procedural generation snow and wetness
*8k textures on Diffuse Color
*High quality mid-poly meshes
*Tesselation ready in all materials. (in UE4)
*Real-world based
*Snow cover with Subsurface Scattering
Texture maps:
*Base Color
*Normal
*Roughness
*Displacement (Only on some objects)
*Ambient Occlusion
*Auxiliary textures for snow
Number of Unique Materials and Material Instances: 1 master and 14 instances
Number of Textures: 61
Texture Resolutions: 8192x8192px (4096x4096 for normals), 8192x4096px (4096x2048 for normals)
Supported Development Platforms: Windows
UE4 native version