Soil materials with procedural snow cover and wet puddles
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Black soil, mud, dirty sand and clay with footprints.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. 5.3 used nanite adaptive tesselation
Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general wetness.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the Details tab of each Material Instance.
Excellent filling of natural landscapes, locations with dirt, fields and gardens with ground.
Features:
5 unique PBR materials
4-8k seamless textures on Diffuse Color
Tesselation ready in all materials.
High-quality displacements textures
All materials are tiled
Real-world based
Procedural generation of masks for snow and puddles based on world position
Texture maps:
Base Color
Normal
Roughness
Displacement
Ambient Occlusion
Snow Color and Normals
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 27
Texture Resolutions: 4096x4096px (2048x2048 for height), 8192x8192px (4096x4096 for height), 4096x2048px, 1024x1024px for snow.
Supported Development Platforms: Windows