A set of 5 quality detailed materials of various brickworks.
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Red brick, finishing brick, cinder block, shell rock blocks, painted brick.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. 5.3 used nanite adaptive tesselation
Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general wetness.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the Details tab of each Material Instance.
Great for creating a variety of brick walls.
Features:
5 unique PBR materials
4k-8k seamless textures on Diffuse Color
Tesselation ready in all materials.
High-quality displacements textures
All materials are tiled
Real-world based
Procedural generation of masks for snow and puddles based on world position
Texture maps
Base Color
Normal
Roughness
Displacement
Ambient Occlusion
Mask (on a painted wall)
Snow Color and Normals
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 28
Texture Resolutions: 8192x8192px diffuse color (4096x4096 for others), 8192x4096px (4096x2048 for others), 4096x4096px (2048x2048 for others)
Supported Development Platforms: Windows