Realistic low poly model of Egypt Toth statue. This statue was created from a high poly 3s scan . Textures were baked from ZBrush high poly file (which is included) in Substance Painter. Also included are the decimated high poly versions of the model that were used in baking the low poly. Please see preview images of them.
Realistic scale, proportion and materials. Textures are 4K PBR textures saved in JPG format. Unity has it's own corresponding Specular workflow materials. Other formats such as Unreal Engine .uasset have Metal-Roughness workflow. Main scene is prepared in 3ds max 2017 and shader prepared with v-ray v 3.6
This model was tested in all major game engines to work without issues or shading errors. Mostly quads topology with no co-planar faces, isolated vertices or n-gons.
There are 3 LOD versions and original scan and include Albedo, Roughtness, SPecular, AO, Curvature and bump maps