The road is made using a seamless 8K material with displacement.
Traces from off-road wheels and ATVs. Wet dirt in cavities. The material is based on photo scanning.
The material is applied to any plane (road) with a width of about 4 meters and the corresponding UV with a tile size of 4x14 meters.
In the scene, an example of the use of the material. Displacement height ~20cm. On the sides, the displacement tends to zero.
High quality and resolution textures:
Diffuse, Normal, Glossiness - 2048x8192px, Displacement (32-bit EXR), Ambient Occlusion (not connected): 1024x4096px
faces: 1600
*Vray 4.0, Corona 7 and later
*when importing from FBX make sure input gamma=1.0 (linear/non-color) for Normal_map