Material created with photogrammetry Render in Marmoset Toolbag3 (and other)
It includes:
8k textures 16bit tif seameless, color calibrated; extracted from 80 million polygon higpoly: 4k texure png/tga.
Color; Normal; Roughness; Height; Ambien Occlusion;
2 extra 4k set of normal and height map baked.
A blender file with the material (texture to be relocated with 8k or 4k).
A small Unreal Engine project with a simple but useful Master Material to adjust its main properties for all maps.
The photos for the recostruction were taken in Italy on a perfectly cloudy day, with optimal light, at a historic railway line (in use since ww1 to today), that connects the coastal city of Ventimiglia to the more mountainous towns.