ilkererdogan
Nice
This is a realistic and optimized 3d scan of a statue of a peeing boy (manneken pis) from a private garden. It has been scanned using approximately 70 4K images. The resulting realistic trimesh has been retopologized and poly-reduced to allow for a use in game engines such as Unreal Engine and Unity (see preview images). The texture atlas was re-baked from the original high-poly mesh with more than 400,000 polygons. UV unwrapped with unique UV space (no overlapping).
The optimisation follows the physics-based rendering (PBR) standard. It is fairly low poly and contains a detailed normal map, a roughness map and diffuse color map. All textures are 4K.
3D printing of this model has not been tested, and thus its viability is not guaranteed.