I
2024-08-03 19:13:15 UTCii
waooo
A short forest stump.
The model was created by photogrammetry and optimized into a low poly mesh.
The model can be used in game engines.
Non-overlapped UV. Quads-only.
faces: 4690
PBR material with high resolution textures. diffuse: 4096x4096px; normals, specular / roughness, ambient_occlusion (not connected): 2048x2048px
Vray 3.1 and above, Corona 2.0 and above.
fbx 2011 mesh (check input gamma with normalmap = 1.0)
*blender Eevee and cycles