Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This Renaissance tapestry model is ideal for use in historical scene recreations, virtual museum exhibits, and artistic animations. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, making it suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. If you liked this model, please like and leave a comment!