R
rheamamatsashvili
High quality scan using cross polarised light. Through this method the texture captured is the actual diffuse map of the object.
The model contains 3 textures ( Diffuse | Normal | Displacement ) and it has a low poly mesh and clean UVs
The .c4d object contains a Redshift material that is ready to render while the FBX and OBJ versions use the 3 textures mentioned above. Some tweaking will have to be done in order to match your renderer of choice.