An embankment of pieces of broken brick, fragments of concrete. Height is about 1.3 meters.
Snow is created using falloff and composite maps, disabled by default. The intensity of the snow cover is adjusted using the curve function in the falloff map.
*faces: 64.000 tris
*3ds max 2013, 2016
*fbx 2011 mesh
*Vray 3.0 and above
*Corona 2.0 and above
*Blender Eevee and Cycles, snow made with normals and RGB curves (screenshot with settings attached in texture archive)
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. The add gamma to input option must be enabled in FBX CoronaNormal. Curves for falloff are not saved in FBX, a screenshot with the settings is attached.
Non-overlapping UVW, hi-quality textures (diffuse-8k, normals-4k)
Pivot in zero coordinates. Dimensions 7x6x1.3m