An embankment of pieces of broken brick, fragments of concrete. Height is about 2 meters.
Snow is created using falloff and composite maps, disabled by default. The intensity of the snow cover is adjusted using the curve function in the falloff map.
*faces: 64.000 tris
*3ds max 2013, 2016
*fbx 2011 mesh
*Vray 3.0 and higher
*Corona 2.0 and above
*Blender Eevee and Cycles, snow made with normals and RGB curves (screenshot with settings attached in texture archive)
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. The add gamma to input option must be enabled in FBX CoronaNormal. Curves for falloff are not saved in FBX, a screenshot with the settings is attached.
Non-overlapping UVW, hi-quality textures (diffuse-8k, normal_bump-4k)
Pivot in zero coordinates. Dimensions 9x10x2m