Old gray asphalt with cracks. The model was created using a photo scan of a real object.
Two materials - wet and dry. Puddles are done procedurally through the Noise map (do not have bitmap textures)
The model is made using a seamless 8K material with displacement. Detail is suitable for far and close shots.
The actual size is 4x4 meters.
faces: 64
Highly detailed seamless textures up to 8192x8192x:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG, EXR)
The .max file contains a customized Vray (Corona) material with Displacement (3 cm), you can turn it off for distant shots.
The puddle density is adjusted in the wet_mask_noise procedural map, the overall Wetness is adjusted through the spec_map intensity.
System units: centimeters
*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via the File/Import menu
*EXR 32-bit displacement map for finer detail.