This package made with photogrammetry and photometric foliage technics.
All meshes have minimum 3 LODs and billboards (impostor) High density forest comes with good optimization.
All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
Trailer: https://youtu.be/ADYR6Gntd-w How to Create Your Oak Forest under 15 minutes!: https://youtu.be/VgV2Dj6MRuw
Tested on RTX 3080 2K Resolution: In Editor: Ultra Settings - 90 - 100FPS Standalone: Ultra Settings - 100 - 120FPS
Tested on RTX 3080 Full-HD Resolution: In Editor: Ultra Settings - 150FPS Standalone: Ultra Settings - 150 - 180FPS
*Features [v1.1]: *
*ASSET LIST [v1.1]: *
Oak Trees: 6 Oak Sapling: 2 Oak Seedling: 3 Oak Wood Stick: 1 Log: 4 Grass: 1 Common Plantago: 3 Downy Oak: 1 Green Hellebore: 2 Male Fern: 2 Groundcovers (leaf and twigs): 2 Bushes: 3 Road Meshes: 3 Medium Rocks: 9 Small Rocks: 8
IMPORTANT NOTES:
Don't forget to enable procedural foliage in the editor preferences. Edit > Editor Preferences > Search: Procedural - Check Procedural Foliage.
Don't forget to enable Distance Field Shadows in the project settings. Edit > Project Settings > Search: distance fields > Check Generate Mesh Distance Fields > Restart your project and done.
TECHNICAL DETAILS: Physically-Based Rendering: Yes Collision: Yes (Custom) Vertex Count: 96 tris to 34.250 tris LODs: Yes Billboards: Yes for All (Impostor) Number of Unique Meshes: 50 Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions Number of Textures: 219 Textures Texture Resolutions: 217 - 4096x4096, 1 - 2048x2048, 1 - 128x512 Supported Development Platforms: Windows Intended Platform: PC Platforms Tested: PC DefaultEngine.INI: https://drive.google.com/file/d/1twOcWbqnEzkjmiwL0pu6cLIxnKJGdiJe/view?usp=sharing! (4.26 and +) For Support: Discord Channel - https://discord.gg/4Jd8VCP2ym