
ViperJr3D
love that
An old piece of a branch, charred and covered with snow. Length ~ 1.2 meters.
Vray 3 and up, Blinn reflections.
in FBX Vray version it is necessary to manually adjust bitmap input gamma = 1.0 for normal map.
Non-overlaping UVW, hi-quality textures (diffuse-4k, normal_bump-2k, displacement-2k, snowmask-1k)
Pivot in zero coordinates.