A mound of gravel, stones and asphalt debris with concrete. Height is about 1.4 meters. The model was created by photo scanning of a real object. Detail allows you to take large shots.
The Vray(corona)DisplacementMod modifier is applied to the model; it can be disabled to speed up rendering.
*faces: 32k tris
*dimensions 4.4x9x1.4m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in the FBX version in Vray, you must manually adjust the bitmap input gamma = 1.0 for the normal map. In FBX CoronaNormal the add gamma to input option must be enabled.
Non-overlaping UVW, high-quality textures with a resolution of up to 8192x8192px: Diffuse(Albedo), Normals, Displacement, Ambient Occlusion. Texture resolution can be reduced by 2 times to save RAM.
Pivot in zero coordinates.