This root is based of a 3D High Quality Photogrammetry scan, but is fully processed. All light information got removed from the albedo channel and follows a strict PBR pipeline. The Mesh has 200k Polygons but can be increased by using tessellation with the help of the Displacement map / Height map.
The Mesh:
The Terrain:
All textures are in TIF and PNG formatAll models are in OBJ, FBX and BLEND format
This scene was rendered in real time. I have adjusted the albedo textures to make the fit with the terrain. The terrain texture are included in this package.Please let me know if there are any issues. I'm glad in case I can help out.
Have fun and enjoy!