K
karlu 2019-05-25 21:40:29 UTCkarlu
Great!
Used 231 cross polarized photos and processed them in Agisoft Metashape. I sculpted the smooth parts of the model in Blender and then decimated the model in Agisoft and then manually optimized the lowpoly geometry in Blender. UV was also initially generated in Metashape and manually optimized in Blender. PBR maps were created in Substance Painter.
The original, highpoly, optimized scan version is included as well (6.500.000).
Included texturesets: 1k, 2k, 4k, 8k, Unreal Engine (4K), Unity (4K).