*overview
16 bit baked and downsampled to 8bit for better accuracy and lite-weight.well-cleaned-up Scan data, game ready, any PBR render ready
**what you will get
Low-poly mesh
High-poly mesh
***Texture information
Albedo map (Color map or Diffuse Map)
Normal_directX -> Unreal use
BentNormal_directX -> Unreal use
Normal_openGL -> Unity use
Roughness map
Curvature map
Ao map