David statue 3D copy. The model is made on the basis of a photo and a photogrammetry software data. David is a masterpiece of Renaissance sculpture, created in marble between 1501 and 1504 by the Italian artist Michelangelo. David is a 5.17-metre (17.0 ft) marble statue of the Biblical figure David, a favoured subject in the art of Florence.
Unreal Engine 4.26.2 project with marble material (PBR metal/roughness textures)Albedo - RGBA (A – thickness)Normal – RGB (Tangent normal map)ORM – RGB (R – Ambient Occlusion, G – Roughness, B - Metallic)All textures are 4096x4096 px10538 triangles (5265 verts)Real world scale 517 cm × 199 cm (17 ft × 6.5 ft)
File formats: fbx, obj, tga
UE4 Project Content
Michelangelo's David statue 3D (photogrammetry based) model for Unreal Engine 4.26.2
Technical information:David – statue model (4 LODs)lvl_david – scene with David’s statueMarbleSubsurfaceProfile – mat_david – marble master materialmat_david_Inst – instance of master material with next parameters you can adjust: - Rough_mult – roughness multiplier value - Specular – glossiness effect value - Color_mult – base color multipliermat_david_BaseColor – base color texturemat_david_Normal – normal mapmat_davis_OcclusionRoughnessMetallic – ORM composite map, RGB image where channels contain: R – Ambient Occlusion, G – Roughness, B – Metallic.