A set of 5 high quality detailed materials of an old damaged brick wall.
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. 5.3 used nanite adaptive tesselation
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity, one of the walls has the ability to change the tint color of the paint.
Additionally, dark noise spots are added on top of the base color to visually reduce texture looping. Noise size and intensity can also be adjusted in the Detail tab of each MaterialInstance.
Great fill for your industrial or apocalyptic scene.
Features:
*5 unique PBR materials
*4k-8k seamless textures on Diffuse Color
*Tesselation ready in all materials.
*High-quality displacements textures
*All materials are tiled
*Real-world based
Texture maps:
Base Color
Normal
Roughness
Displacement
Ambient Occlusion
Mask (on a painted wall)
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 26
Texture Resolutions: 4096x4096px (2048x2048 for normals) and 8192x4096px (4096x2048 for normals)
Supported Development Platforms: Windows