The bonfire was made with the help of scanning. Smoke, sparks and flames are made in separate planes.
Their different combination allows you to change the degree of combustion. Luminous coals are switched off in the hearth material. There are no light sources inside the flame in the scene.
*faces: 16.023 tris
*3ds max 2013, 2016
*fbx 2011 mesh
*Vray 3.1 and higher
*Corona 2.0 and higher
*Blender Eevee and Cycles
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. The add gamma to input option must be enabled in FBX CoronaNormal.
*if you need more light from the fire, add light sources yourself.
Non-overlapping UVW, hi-quality textures (diffuse, normals, roughness, emission, flames 4096x4096px)
Pivot in zero coordinates. Fire pit diameter ~ 1m.